DAY 011← All workouts
Lights Out
Five red lights. They hold. Then they vanish — go.
How to play
- 1Five lights come on one by one. Do not move.
- 2They hold for an unpredictable moment, then all go out at once.
- 3Tap the instant they vanish. Five rounds, averaged. Jumping the start costs you.
How to play
- 01Five lights come on one by one. Do not move.
- 02They hold for an unpredictable moment, then all go out at once.
- 03Tap the instant they vanish. Five rounds, averaged. Jumping the start costs you.
Why it works
This is the starting procedure used in motorsport, and it is harder than reacting to something appearing: you are reacting to something stopping. The hold is deliberately unpredictable so you cannot time it — anticipate and you jump, wait passively and you are late.
FAQ
- What counts as a good time?
- Around 250–300ms is typical on a touchscreen. Under 240ms is sharp; professional racing drivers land near 200ms on purpose-built hardware.
- Why is my phone score worse than on a computer?
- Touchscreens add their own delay before your tap is registered. Compare phone runs with phone runs.