Color Count
Ignore the shapes. Count one colour. Then report your number.
Memorize 1–9, then tap in order after the digits vanish.
All nine numbers are visible at the start — study their positions first.
After you tap 1, every digit hides. Finish 1→9 from memory only.
The timer is already running before your first tap; waiting makes the score worse.
This 3×3 blind Schulte run is a timed spatial-memory challenge: encode nine number-to-cell mappings in one look, then retrieve them in order with no visual cues. It tests how quickly you can lock a small map and tap it under a clock, not how fast you can scan a full grid.
The first tap hides the whole board so the rest of the run is recall, not visual search. That is the point of the blind variant.
You can study before tapping 1, but the clock has already started. Extra encoding time is added to your score.
Skilled players often finish around 10 seconds. New players usually land in the teens to low thirties while they learn the encode-then-tap rhythm.
Ignore the shapes. Count one colour. Then report your number.
Ignore the colours. Count one shape. Then report your number.
One character is the odd one out. The twins get closer every round.