Color Count
Ignore the shapes. Count one colour. Then report your number.
One character is the odd one out. The twins get closer every round.
Every tile shows the same letter, except one lookalike.
Tap the odd glyph before the bar runs out.
The grid grows and the pairs get meaner. Three misses and you're out.
Lookalike glyphs share strokes, so the odd one does not pop out at a glance. Compare the grid tile by tile. The score only shows the round and rank reached in this run.
Round 7 is sharp and round 9 is exceptional. By then the grid is packed and pairs like I and l are easy to mix.
The distractors are built to share strokes with the target. Slow down for one extra look instead of trusting the first glance.
Ignore the shapes. Count one colour. Then report your number.
Ignore the colours. Count one shape. Then report your number.
Memorize 1–9, then tap in order after the digits vanish.